As some of you know, I am a player of the game World of Warcraft, some of you are concerned by this, some of you could care less. Anyway, as I was logging into my account today an add came up for WoW: Emergent Media Phenomenon. I was stunned by what I found! The Laguna Art Museum has display of art the actually company in their concept art etc. as well as other contributors.
WoW: Emergent Media Phenomenon explores various forms of cultural production based on World of Warcraft® in particular and on gaming in general. While surveying Warcraft’s Fifteen-year history, the exhibition looks at artistic practices that have been influenced by game culture.
” . . . influenced by game culture.” As a youth pastor I am usually very aware of what is influencing the culture, and despite the fact that I play the game I was completely unaware that MMORPGs (Massively Multiplayered On-line Role Playing Games) were having such a large impact on our pop-culture. I guess it should have been obvious 11+ million people play this game (and that is on the Blizzard paid servers. I’m sure that doesn’t take into account the multitude of free-servers available). I am concerned as a pastor because I see a failing. Here is what I mean, what is the church doing about ‘Game Culture’? What are we doing to influence that culture. I’m sure there are Christians that work for game developers like Blizzard Entertainment. But what is the church at large doing? I’m not saying that people like me should start MMORPG congregations, or anything like that, but we have to ask the question: If online campuses are changing lives, then what kind of effect would a MMORPG campus have?